0.13 for

Shared library to run 3Dfx/Glide games without 3Dfx hardware.

MacGLide is a shared library for Apple Mac computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.
Release Notes Version 0.13:


  • Improved rendering quality for Tomb Raider 1 Gold:
    • geometry analysis (and correction) for removing background-colored gaps between landscape tiles.
    • Runtime analysis of texture content for removing texture border artefacts caused by anisotropic filtering/mipmapping and the way TR1 stores its textures.
  • adjustable Gamma Bias
  • Optimisations for the framebuffer emulation (Carmageddon, Falcon 4.0):
    • Altivec Velocity Engine optimised color format conversion for maximum performance on slower machines
    • Fiddling with the cache lines in order to optimise memory bandwidth usage on G4-based systems
    • Only downloading the parts of the framebuffer to the GPU that actually have changed, skipping any unchanged data
  • resolution cap config setting allows for setting the maximal resolution ever requested by MacGLide (useful if resolution doubling is enabled)
Behind the scenes:
  • Revised and extended preferences system
    • Default settings for all games
    • Game specific settings
    • Oh yes, older settings are again reset (hopefully for the last time)
  • Code refactoring as a preparation for Control Panel
  • Code refactoring as a preparation for texture replacment (a la Tomb Raider Xtra)