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Torchlight

1.15 for
Mac

Action role playing game.

Torchlight is the boomtown where lies the Ember. Ember is the essence of magic and the keystone of alchemy; it lures the restless with promises of power and riches. Miners burrowed deep beneath the dirt streets of Torchlight, discovering veins of the ore richer than any found in living memory- but they were not the first to covet these mines. The miners broke through into the buried past, a dangerous labyrinth of caverns and ruined civilizations, twisted creatures and the bones of those who came before. Evil bubbles up from the depths and threatens to overrun this town as it has so many others. The heart of a villain has infused the Ember, and his darkness seeps through the veins. To survive, the townspeople must break the cycle of destruction; they need a champion who can destroy the evil at its root. Removing the source of the rot may purify the Ember, but it is a long and perilous journey. The champion must battle through rock and fire, through lost cities and ancient tombs, into the palace of the villain himself.

The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember - a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember's influence on the civilizations that have come before.

Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

Release Notes Version 1.15:

New Content
  • 5 new challenge room maps
Content Fixes
  • Root Golem Fire Breath now deals damage
  • Ember Bolt had a bad value in higher levels Zealot lightning bolt now does damage
  • Gem effects accumulating when recovering from socketed items
  • Sushi Helm Recipe fix
  • Added Blind Effect for modders
  • New Unittype of Bossmap for modders
  • Multiple spelling fixes
  • Fixed a few spots where floor tiles where missing or had the wrong collision set
  • Fixed various locations where monsters were getting stuck in some levels
  • Limited multi-language support added for modders ( tool coming )
  • You can now attach layouts to items - for modders
  • You can now have up to 50 waypoints - for modders
  • Scale effect can now be permanent - for modders
  • Soul Rend magic damage scales with strength and magic 50%, 50%
  • Doom Quake, Titan Stomp dmg scales with strength 50%
  • Needle Arc dot damage scales with strength and dex 100%, 100%
  • Ember Lightning additionally deals 20% of weapon damage on the first chain
  • Magic Weapon expertise passive does not interact strangely with other passives around level 9
  • Shock Trap now scales with ranks. Flame Trap and Shock Trap now scale with pet mastery.
  • Ember Lance no longer stops passive buffs
Code Fixes
  • Option in Settings file to turn off Steam Cloud added Settings broke into 2 files. LocalSettings and settings
  • Fixed rare teleport crash
  • Fix for input latency on low FPS for skills; hotbar skills and items Alric Achievement now works on steam
  • Fixed XP not being removed correctly after death if choosing to respond at the level start
  • Passive skills now adhere to equipment requirement
  • Fixed rare case when triggers wouldn?t fire correctly
  • Texture overrides fixed in paper doll view
  • Fixed issue with some looping skills
  • Masteries now properly apply to elemental effects
Special Notes 1GB RAMGraphics: OpenGL 2.0 compatible video card with 256MB dedicated RAM (ATI Radeon X1600 or nVidia equivalent)