Most repeated positive
13authors
A complete feature set
“cleanshotx - scrolling screenshots is much more robust.”Evidence: r/macapps · Shottr vs CleanShot X in 2026. Which one are you actually sticking with?
RocketSim enhances the Xcode Simulator for iOS and iPadOS development: boost productivity and streamline your workflow with capture, networking, build insights, and quick actions beside the Simulator. Developers report building, testing, a…

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Completed example · CleanShot X data
Everything below belongs to CleanShot X. It is a real, completed example—not research about RocketSim for Xcode Simulator.

CleanShot X
Example data
Completed research exampleMost repeated positive
13authors
“cleanshotx - scrolling screenshots is much more robust.”Evidence: r/macapps · Shottr vs CleanShot X in 2026. Which one are you actually sticking with?
Most repeated concern
16authors
“I don't think it makes sense to spend the money for Cleanshot when other apps do most of what it does for a lot less or free.”Evidence: r/macapps · Shottr vs CleanShot X in 2026. Which one are you actually sticking with?
Product context
Official or maker-supplied product information. It is kept separate from buyer evidence and independent purchase verification.
RocketSim enhances the Xcode Simulator for iOS and iPadOS development: boost productivity and streamline your workflow with capture, networking, build insights, and quick actions beside the Simulator. Developers report building, testing, and verifying apps up to 2x faster per RocketSim Developer Research.
Key Highlights - Polish screenshots and App Store Connect preview videos: open captures in the editor from the floating thumbnail, then tune bezels, touches, backgrounds, metadata, trim, and GIF export with App Store Connect-friendly dimensions—ideal for Swift, SwiftUI, and UIKit demos - Debug networking without proxy certificates: throttle or drop traffic, Airplane Mode for your running app only, and inspect traffic via RocketSim Connect; use Copy Summary when you need a redacted line to paste into Slack or an agent prompt - Track local build time trends next to Xcode with Build Insights across versions - Exercise universal links, APNs payloads, GPS and time zones, environment overrides, and a VoiceOver overlay with keyboard navigation from the side window - Pro: Simulator framebuffer recording up to 120 fps for fluid motion
Feature Breakdown
Screenshots and Recordings - Start from the Captures tab in the side window; after capture, refine in the editor before export - Bezels, touch callouts, optional metadata, audio, trim, GIF conversion - Pro: 120 fps framebuffer recording when supported
Networking - Simulate slow or lossy networks without slowing your Mac - Per-app Airplane Mode in the Simulator only - Inspect requests and responses; metrics; cURL export; trace export; Copy Summary for redacted sharing - Speed control and monitor share a dedicated Networking area in the side window for quicker discovery
Accessibility - VoiceOver overlay with keyboard navigation for testing in the Simulator without juggling a device as often - Environment overrides from the side window: Bold Text, Dark Mode, Dynamic Type, and more—without opening Settings.app - Tinted Liquid Glass legibility live on iOS 26 simulators
Build Insights - Build count and duration trends in the main and side windows - Compare performance across Xcode versions your team runs
Quick Actions for Builds - Clear Derived Data globally or for the current app - Open common app folders without Finder archaeology - Grant, revoke, or reset permissions without reinstall churn
Compare Designs - Overlay Figma, Sketch, or Zeplin frames on live UI - Slider mode for pixel-level SwiftUI and UIKit checks
Design Tools and Magnify - Grids and rulers in on-screen points; slow animations for layout polish - Pixel zoom with color sampling as code
Deeplinks and Push Notifications - Fire universal links and push payloads with the debugger attached - Actions from recent builds; clipboard URL history; shareable Quick Action groups - Grid or list layout for long route or push lists
Location Simulation - Routes or single-pin GPS; time zones from a chosen place; Maps and travel flows
User Defaults Editor - Live-edit standard and App Group defaults—flags, debug toggles, plist-backed state
Simulator Camera - Mac camera in Simulator for AVFoundation, QR, and Vision-style demos
Full Customization - Menu bar access including Open GitHub Issues - Shortcuts and floating windows matched to your workflow
Trusted by Developers Everywhere
RocketSim is used daily by thousands of developers and 200+ teams—including teams at Meta, Runkeeper, and MacWhisper—to ship iOS apps with less friction. It fits TestFlight, App Store Connect, the Apple Developer app, and everyday Xcode use.
Xcode® is a trademark of Apple Inc., registered in the U.S. and other countries. Terms of use: https://www.rocketsim.app/terms/ ¹ Based on RocketSim Developer Research of 2024
**New:** - Recent Builds now supports launching, terminating, relaunching, and uninstalling apps on physical devices connected over USB. - Deeplinks and universal links can now be tested directly in apps installed on physical devices connected over USB. - Location actions now work on physical devices connected over USB, including fixed coordinates, saved routes, and built-in scenarios. - Apps on physical devices connected over USB can now be relaunched with a selected locale.
**Fixed:** - Fixed RocketSim Connect's LLDB support for Xcode 27, restoring automatic network monitoring setup. - Fixed the onboarding window becoming extremely tall on macOS Tahoe, which could place its controls beyond the visible screen. (Thanks, B. Cerceo!) - Fixed the RocketSim app icon showing up in the Dock after a recording or screenshot thumbnail appeared, and staying visible after the thumbnail was dismissed. (Thanks, M. Townsend!) - Fixed screenshots and video captures using an oversized corner radius for iPad device bezels. (Reported by C. Chlach) - Fixed a crash when CoreSimulator temporarily returned incomplete Simulator runtime or device metadata. (Thanks, P. vd Hamer!) - Fixed captures appearing black when switching from a device bezel to the Simulator bezel in the post-capture editor. (Thanks, P. Friese!)
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